Jimmy K<span id="more-11132"></span>immel’s Cousin Sal Announces NFL Sports Betting Show

Cousin Sal, as their older cousin Jimmy Kimmel affectionately calls him, is introducing his own NFL sports betting and fantasy that is daily (DFS) show on Facebook.

The NFL season kicked off night with the reigning champion Denver Broncos once again defeating the Carolina Panthers in a Super Bowl 50 rematch thursday. For fans in Nevada looking to put some money on upcoming NFL competitions, and for anyone in states with legalized or at least permissible DFS framework, Cousin Sal has arrived to aid.

Sal Iacono, more commonly understood as Cousin Sal on ‘Jimmy Kimmel Live!,’ is dishing away his weekly NFL picks on Facebook this year.

Over the last two NFL periods, Sal has been giving picks that are weekly ESPN. He’s been incredibly accurate, with Sal’s ‘Best Bets’ being correct 79 % of the time against the idea spread in vegas.

Now he’s teaming up with Facebook to launch a new online social networking program titled ‘Cousin Sal’s Sure Thing.’ Sponsored by Dollar Shave Club, Sal will post their weekly picks each Friday at 12 noon ET, and ‘go live’ on Facebook during Sunday games.

Sal will predict three ‘sure thing’ wagers, and select a fantasy also football gem and breasts.

‘Let this be described as a warning to Las Vegas,’ Kimmel says in the show’s promo. ‘ This gentleman that is husky about to shut you down.’

Sal is making his picks at the Caesars Palace sportsbook in Las vegas, nevada. Facebook audiences can enter to win prizes such as for example free buck Shave Club razors.

Week One Picks

Therefore who Cousin Sal like in week one?

His pick that is first is Tennessee Titans playing at home against the Minnesota Vikings. The Titans are spotting the Vikings just two points, and Cousin Sal likes those odds.

With Vikings QB Teddy Bridgewater out for the myfreepokies.com game after recently suffering a knee that is season-ending, Sal believes the Titans are poised for victory.

His pick that is second is Detroit Lions (-3.5) contrary to the Colts in Indianapolis. Sal believes quarterback Matthew Stafford will choose apart the Colts’ secondary with cornerback Vontae Davis out for at the least per month.

Cousin Sal’s final pick, which is his ‘Best Bet of one,’ is the Chicago Bears (-6) over the home team Houston Texans week.

‘The Bears front seven must certanly be dynamite this season. They are going to put a complete lot of pressure on Brock Osweiller (Texans QB),’ Sal states. ‘Six is too many points to lay opening week for a flawed Texans group.’

Atlanta quarterback Matt Ryan is Sal’s fantasy gem regarding the week, while New York Jets operating back Matt Forte is his breasts of the opening Sunday.

Disclaimers Abound

Cousin Sal would like to inform every one of their viewers that his show is for activity purposes, and that he will not condone or encourage gambling, ahem.

Sports betting is illegal everywhere within the United States, except Nevada.

It is also worth noting that Sal isn’t actually gambling together with cash that is own $10,000 of Dollar Shave Club money.

In week one, Sal put $770 on the Titans, $1,320 on the Lions, and $1,980 on the Bears for a total of $4,070. Two bad weeks and ‘Cousin Sal’s Sure Thing’ could be a monumental bust.

FOBT’s ‘Crack Cocaine’ Label a Myth, says Conservative Think Tank

Moral panic over fixed-odds betting terminals is misplaced, states brand new paper by a conservative think tank. (Image: BBC)

The Institute of Economic Affairs (IEA) published a paper this week debunking what it claims are persistent myths surrounding great britain’s controversial fixed-odds betting terminals (FOBTs).

IEA is really a conservative free-market think tank whose mission statement is to ‘improve understanding of the fundamental institutions of a free society by analyzing and expounding the part of areas in solving economic and social problems.’

Its gripe: that FOBTs are constantly branded ‘the Crack Cocaine of Gambling’ by alarmist, crusading papers, without due respect for the cold, hard facts and relevant statistics.

The machines enable customers of Britain’s high road bookmaking stores to place wagers on fixed-odds games, usually roulette, at up to $100 ($133) per spin. The ‘crack cocaine’ analogy is one which UK media instantly fell deeply in love with the moment the machines first appeared in bookies’ shops back in 2005.

No article on the terminals is able to avoid the phrase, that is usually crammed clumsily into the header, while the body copy talks of ‘proliferation’ of betting shops and predicts the dissolution of society.

Damned Statistics

But, as the paper’s writer, Christopher Snowden, explained in an op-ed for ConservativeHome.com, 11 years after their introduction, the promised social meltdown has failed to materialize.

‘It would be trivial to concentrate using one pejorative term had been it not for the campaign against FOBTs is based on little else,’ he wrote. ‘Three years on, the claims about A fobt-fueled gambling epidemic appearance fishier than ever.

‘Rates of problem gambling remain at around 0.5 percent of the populace, just while they were when the first survey that is comprehensive carried out in 1999. This is low by worldwide requirements.’

His paper records also that, contrary to press claims, gambling stores never have ‘proliferated’ in recent years. In fact, great britain presently has fewer betting shops than at any moment since 2003 and half the quantity it had in the 1960s.

Meanwhile, the total amount wagered on FOBTs represents just 13.6 per cent of the UK’s total gambling spend, lower than the amount allocated to either the lottery or on the web gambling, yet it dominates 99 percent of headlines about gambling.

Trump’s ‘Crack Cocaine’

The paper thinks that spend has been exaggerated in the media as a total result of confusion about what is staked and what is lost. Fixed-odds terminals return 97 percent of stake to customers in the long run.

‘The [crack cocaine] term was coined in the 1980s by Donald Trump (whatever happened to him?) to describe a video bingo game that he saw as a threat to his casino business,’ composed Snowden.

‘Since then, virtually every kind of gambling was compared to split cocaine by people who don’t like gambling…

‘we appreciate that compulsive gambling leads to issues for a minority that is small’ he added. ‘Nevertheless, the ethical panic about these particular machines is now tired. They’ve been not any longer the new young ones on the block. They have been with us for longer than ten years and the predictions of doom have clearly not come to pass through.’

Caesars to Launch Skill-Based Gambling Upcoming Month

Caesars Entertainment may be the first video gaming company in the planet to introduce new skill-based video gambling machines (VGMs) to their casino floors in California and Las Vegas this October.

That’s if Atlantic City doesn’t get their own video gambling machines first.

One of Gamblit’s interactive gaming positions, due to debut at Harrah’s casino in Southern Ca the following month. (Image: Gamblit)

Last year, both Nevada and Atlantic City altered their video gaming laws and regulations to permit the introduction associated with the new hybrid games, which incorporate elements of slots gaming and games, in an effort to lure millennials to the casino floor.

GameCo has announced that its debut VGM, ‘Danger Arena,’ will be within the gambling enterprises of Atlantic City sometime this year.

It hoped to be the ‘world’s first,’ but Caesars’ rollout now seems to be the favorite to grab the title october.

Gamblit Partnership

The casino giant is partnering with designer Gamblit, and announced that it might debut six video gaming positions with room for four players at each inside of its Harrah’s casino in Southern California.

The plan is always to then field test positions at its Nevada properties shortly afterwards.

‘Each video gaming position will include multiple themes and cutting-edge skill-based games, including a Match 3 game and word matching game,’ explained Caesars in a news release.

‘Future releases on Gamblit’s gaming positions include popular ‘gamblified’ versions of hit #1 smash video games Catapult King, which gained over 35 million downloads, and INTO THE DEAD, which includes over 60 million downloads.’

Social Experience

The theory is to combine the kinds of games young people play on their phones, like first-person action, race, fighting and puzzle games, within a similar financial model to traditional slot machines.

The big distinction is that while previously everyone had to have equal opportunity for the equal payout, VGM’s can offer adjustable payouts, or slightly better odds for skilled players.

Casinos hope it will make the casino floor ‘cool’ again. And meanwhile, while slots are essentially experiences that are solitary VGMs are made to encourage discussion from groups of players.

In line with the Association of Gaming Equipment Manufacturers, the total amount wagered on slots devices has fallen from a 2007 most of $355 billion to $291 billion in 2014.

‘Gamblit’s item is unlike anything seen on casino floors today,’ said Melissa Price, Senior Vice President of Gaming at Caesars Entertainment. ‘Both the positions and the engaging games themselves are sleek, competitive and social, providing a unique window of opportunity for players to compete head-to-head, play together against the house, or in single-player games in a differentiated video gaming experience.

‘Together, Caesars and Gamblit are changing the video gaming industry, bringing the social and competitive spirit of online gaming to casinos,’ she added.

Social Gaming Needs Regulation, Panel at World Regulatory Briefing Says

Social gaming isn’t exactly gambling, but it’s also not free of similar risks, according up to a discussion that is recent experts on the subject.

Social gaming refers to any type of online game that incorporates social interaction such as internet multiplayer video games and casino games.

Critics of social gaming say more oversight that is regulatory required to make sure younger players are not enticed to play for a real income. (Image: play.google.com)

The market also incorporates games that utilize social media marketing elements. FarmVille, the farming simulation social network game, and Slotomania, an on-line location of slot offerings, are two such examples.

The formats have actually largely been considered timewasters that are innocent provide entertainment to many with small to no risk. Apart from certain in-app purchases, most social games are free to download and play.

But this week a panel during the World Regulatory Briefing: Responsible Gambling Innovation expressed concerns over the dangers gaming that is social to young people.

‘ They (young people) are the ones who are at risk that is most,’ BetBuddy CEO Simo Dragicevic said during the panel conversation, as first reported by Gambling Insider. ‘They’re just never as well matured and developed to make smart decisions. If they want to gamble, they are going to find a way.’

Dragicevic knows just as much as anyone on gaming research. His London-based company is just a leading firm that is analytical the video gaming sector and has now developed the first-of-its-kind responsible gaming platform to monitor behaviors of online gamers.

Big Business, Big Concerns

The end goal of this responsible gaming discussion is to produce methods to market to audiences based on their needs. The panel this in London seemed to suggest younger audiences require less enticing and need more regulating week.

The issue is becoming of greater concern with the rise of eSports, skin trading and betting, and the continued success of social games.

Final month, Caesars Interactive Entertainment (CIE) announced it was unloading its very successful social arm Playtika. A consortium of Chinese investors including Alibaba bought the subsidiary for the staggering $4.4 billion.

Through marketing adverts and in-app purchases, social gaming businesses are being respected in the billions of dollars. Meanwhile, the games mainly get unregulated.

False Sense of Security

In regards to social gaming with traditional casino games such as for example slots, craps, roulette, and blackjack, there are additional concerns.

For instance, the Plainridge Park Casino in Massachusetts is home to more than 1,200 slot that is physical. But online, Plainridge Park provides a free of charge casino that is virtual slots, movie poker, and classic reels.

Players receive free credits hours that are every few may also purchase credits with real money. Since online gambling is illegal in Massachusetts, players aren’t rotating to win cash that is actual.

The Plainville casino came under fire spring that is last presenting improved odds on internet slots. While it may appear benign sufficient to give those playing for fun better possibilities of hitting the jackpot, experts say it entices individuals to gamble and gives on the web players a distorted view on real-money outcomes.

In March, we accessed the Plainridge slots online, for educational purposes only, of program, and quickly won 16,375 credits on a 750-credit bet. Could that be enough to hook a ‘regular’ player?

‘It’s marketing and advertising to have individuals to come calmly to your casinos,’ Jason Elison, a gaming tester in Las Vegas, told The Boston world.

The National Council on Problem Gambling states gaming that is social gambling concerns because in Executive Director Keith Whyte’s words, ‘It’s the action of gambling that is addictive, not the prizes.’